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A professed urban planner on Reddit garnered some thoughts on the subject of automotive primacy, posing the question: “Why the love for the highways?” One respondent observed that each new city in C : S (as well as SimCity 2013 ) requires a highway connection, which “leads people to naturally expand along that highway as they progress,” but also noted that “people really like building highways everywhere (it is fun after all!)” (william 13). This rather simplified approach to traffic engineering, where the primary goal is to tame automotive congestion, leads many players to exhibit a kind of “freeway fetish” ( Fig. Automotive traffic provides immediate visual feedback traffic jams indicate inefficient road networks, while swiftly moving automata are often interpreted as a sign of successful planning. Players also have unprece- dented freedom to build and experiment with a variety of roadway and highway configurations. C : S ’s Unit圓D game engine allows the rep- resentation of each individual automobile, turning traffic flow into a mesmerizing ballet. Other mods will use the files provided by this mod, no matter if it is enabled for not. It is safe to assume that this mod is required by some other mod you have installed.ĭo I have to enable it in content manager?
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Some mods might force an automatic subscription to this mod. Why did this mod suddenly appear in my content manager? This workshop item will be updated to the latest stable Harmony 2.x version in periodic intervals. The patching is necessary because Harmony 1.x is incompatible with 2.x. All of those versions are still used by various mods. It also hotpatches older Harmony versions (1.2.0.1 and 1.1.0.0) and adds limited cross-compatibility for Harmony 1.0.9.1.
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It provides Andreas Pardeike's Harmony patching library (version 2.0.4) to all mods that require it. This is a dependency for various other mods.
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